Introduction to Second Life, 12 November 2008
From RSCWMWiki
Contents |
Presenter's Contact Details
Jane Edwards
Email: Jane Edwards: p.jane.edwards@wlv.ac.uk
Second Life avatar: Ladyjane Plympton
Tel: 01902 518983
Mob: 07976 828374
PowerPoint Presentation
This is the presentation from today's workshop:Media:Intro_to_SL_Nov_08.pdf
Some examples of other MUVEs
• Innov8
• There
• 3B
• Sun Microsystems Darkstar Project
http://www.techcrunch.com/wp-content/casual_immersive_worlds.html
http://www.virtualworldsreview.com/info/categories.shtml
Research
"Serious Virtual Worlds - A Scoping Study"
Prepared for the JISC e-Learning Programme by Sara de Freitas
Serious Virtual Worlds - A Scoping Study
"Emerging trends in serious games and virtual worlds"
Sara de Freitas, Serious Games Institute
Emerging technologies for learning - Volume 3 (2008)
Some useful resources
"An autumn 2008 "snapshot" of UK Higher and Further Education developments in Second Life"
As part of their range of Second Life activities, the Eduserv Foundation hired John Kirriemuir to do a series of "snapshot" reports, looking at the take-up of SL within the UK Higher and Further Education sector. The update of the first report, containing some new examples of how and where Second Life is being used in UK Higher and Further Education, can be accessed from the Eduserv Foundation website:
An autumn 2008 "snapshot" of UK Higher and Further Education developments in Second Life
John Kirriemuir has also taken snapshots of education sites in Second Life and put them onto Flickr: Second Life Snapshots
"Learning to Teach in Second Life"
Diane Carr, April 2008. London Knowledge Lab, Institute of Education, University of London
This is a draft report and might be edited. Our thanks to our students for taking part, to Caroline Pelletier and our guest presenters Britta Pollmuller and Marion Walton, and our hosts in Second Life.
Learning to Teach in Second Life
"The who, where, when and how of Second Life as a teaching tool in 2006"
Compiled by Jeremy W. Kemp, MEd, MSJ, December 29, 2006. simteach.com
http://simteach.com/simteach12_06.pdf
"101 Uses for Second Life in the College Classroom"
The 1.0 version of this document was originally presented as part of the Second Life Symposium at the Games, Learning, and Society Conference [1], June 23-24, 2005 in Madison, WI. The featured speakers for this symposium were Cory Ondrejka and James Cook with [2]. 101 Uses for Second Life in the College Classroom
"7 Things You Should Know About Second Life"
The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.
7 Things You Should Know About Second Life
Links
SLoodle - the integration of Second Life and Moodle (a virtual learning environment) SLoodle.org
Community
Mail lists discussing the use of Virtual Worlds in education:
For the education community in the UK
Join Second Life JISC Mail List: http://www.jiscmail.ac.uk/VIRTUALWORLDS
The SLEd list (US based) - "for educators interested in or currently using Second Life, and we will be using it to send out information we feel is of interest to educators and academics. This list is also an opportunity for all of you to communicate with each other, to find new colleagues and to share your experiences using Second Life for education. Please feel free to send email to the list if you'd like to connect with other people"
The SLEd list: https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators
Second Life Wikis
Schome: Not School Not Home Lots of useful information on here - not all to do with the virtual world Teen Grid but well worth a visit: Schome
SaLamander: a folksonomy of practical and theoretical applications, builds and designs in Multi-User Virtual Environments for the purposes of teaching and learning. The Salamander Project is a collaborative project coordinated by researchers and educator at The Center for Advanced Technology in Education at the University of Oregon. This project is open to K-12, higher education, not-for-profit and corporate organizations - as well as individuals - interested in creating a resource that frames and focuses the need for a Community of Practice surrounding the use of Learning Objects in the Second Life MUVE. http://www.eduisland.net/salamanderwiki/index.php?title=Main_Page#The_SaLamander_3D_Learning_Materials_Typology
Simteach:
http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki

